Foto | First Name | Last Name | Position |
---|---|---|---|
Christian | Theobalt | Graphics, Vision, Video | |
Thorsten | Thormählen | Image-based 3D Scene Analysis | |
Peter | Vajda | Personalized TeleVision News | |
Michael | Wand | Statistical Geometry Processing | |
Tino | Weinkauf | Feature-Based Data Analysis for Computer Graphics and Visualization | |
Martin | Wicke | ||
Martin | Wicke | Methods for Large-Scale Physical Modeling and Animation | |
Thomas | Wiegand | Image Processing | |
Stefanie | Wuhrer | Non-Rigid Shape Analysis | |
Michael | Zollhöfer | Visual Computing, Deep Learning and Optimization |
Researcher
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Dr. Michael Zollhöfer |
Visual Computing, Deep Learning and Optimization
Name of Research Group: | Visual Computing, Deep Learning and Optimization |
Homepage Research Group: | web.stanford.edu/~zollhoef |
Personal Homepage: | zollhoefer.com |
Mentor Saarbrücken: | Hans-Peter Seidel |
Mentor Stanford: | Pat Hanrahan |
Research Mission: | The primary focus of my research is to teach computers to reconstruct and analyze our world at frame rate based on visual input. The extracted knowledge is the foundation for a broad range of applications not only in visual effects, computer animation, autonomous driving and man-machine interaction, but is also essential in other related fields such as medicine and biomechanics. Especially, with the increasing popularity of virtual, augmented and mixed reality, there comes a rising demand for real-time low latency solutions to the underlying core problems. My research tackles these challenges based on novel mathematical models and algorithms that enable computers to first reconstruct and subsequently analyze our world. The main focus is on fast and robust algorithms that approach the underlying reconstruction and machine learning problems for static as well as dynamic scenes. To this end, I develop key technology to invert the image formation models of computer graphics based on data-parallel optimization and state-of-the-art deep learning techniques. The extraction of 3D and 4D information from visual data is highly challenging and under-constraint, since image formation convolves multiple physical dimensions into flat color measurements. 3D and 4D reconstruction at real-time rates poses additional challenges, since it involves the solution of unique challenges at the intersection of multiple important research fields, namely computer graphics, computer vision, machine learning, optimization, and high-performance computing. However, a solution to these problems provides strong cues for the extraction of higher-order semantic knowledge. It is incredibly important to solve the underlying core problems, since this will have high impact in multiple important research fields and provide key technological insights that have the potential to transform the visual computing industry. In summer 2019 Michael Zollhöfer joined Facebook. |
Researcher
- Name of Researcher
- Sören Pirk
- Homepage of Research Group
- First Name
- Sören
- Last Name
- Pirk
- Foto
- Homepage
- www.pirk.info
- Phone
- Position
- Geometric Modelling
- Mentor in Saarbruecken
- Hans-Peter Seidel
- Mentor in Stanford
- Leonidas Guibas
- Categories
- Former Groups
- Research Mission
- Geometric modeling is one of the fundamental areas of research in Computer Graphics. While this field has dramatically evolved since the very beginning, capturing and modeling geometric descriptions of everyday objects still pose interesting and challenging questions. Modeling the geometry of an object by hand is an elaborate task that easily requires hours of manual labor. Nevertheless it still is one of the most used modeling techniques in content creation. We develop algorithms and techniques to advance the field of geometric modeling. In particular we focus on Shape Analysis and Correspondence, Procedural and Inverse Procedural Modeling as well as on Simulation and Animation-based Modeling.
- mission_rtf
- Name of Research Group
- Geometric Modelling
Personal Info
- Photo
- Website, Blog or Social Media Link